January 20-22, 2017
@ University of Missouri - St. Louis
222 Social Science & Business Building (SSB)
8001 Natural Bridge Road
St. Louis, MO 63121 (directions)
Register Now!

Global Game Jam 2017 Diversifiers!

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If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your time more rewarding or interesting. Check them out below right now then again on the first night of the jam to spark some creativity and get inspired.

The diversifiers for 2017 are:

Beyond the doors of perception (Tobii Sponsored)
Use Tobii’s eye tracking device to extend your player’s view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game. – Design, Code

Don’t say a word (ESA Sponsored) 
A multiplayer game that requires communication between players, without relying on text or voice. – Accessibility, Design, Code

The colour and the shape
A colour-based game that can also be played by people who have any kind of difficulty seeing colour. – Accessibility, Art, Design

I see what you’re saying
All audio is subtitled, and the presentation of the subtitles (e.g. size, colour, container) can be customised by player. – Accessibility, Code

Spaced
Played using only the spacebar – no mouse, no other inputs. – Accessibility, Design

Another way in
Allow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice. – Accessibility, Design

Old Masters
The art style of your game is based off of a master artist’s style (i.e. Picasso, Klimt, Van Gogh). – Art

Chipping In
The game uses only 8 bit style audio, only 8 bit style visuals, or both. – Audio, Art

Local Lore
Incorporate a local urban legend, myth, lore, or history into your game. – Art, Design

Lost library card
All sound sources are recorded or synthesised during the jam. – Audio

Virtuoso
A physical musical instrument is used as an input device. – Audio, Design, Code

Public information
Use offline or live data from a public API in your game. – Code

NOT THE BEES
The mechanic is based on swarm tactics. – Code, Design

Game Legacy 
Each playthrough of the game affects the next. – Code, Design

VRiends
A VR game where people inside VR and people outside VR have to work together. – Design

Crowd Control
Your game must be played by 8 or more players. – Design

Time Lord
Your game offers variations based on the time of day it is played. – Design

To me, to you
The game must have a single playable character that is controlled by two players. – Design

Instrumental
All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano. – Audio

Switcharoo!
Two teams swap games halfway through the jam and finish the other’s game. – Meta

See you on Friday!

Get Ready for the Global Game Jam! One Week Away!

This post first appeared on the St. Louis Game Dev Co-op main site

Just a week until game jam time! Are you ready?

The Global Game Jam in St. Louis will be hosted at the University of Missouri, St. Louis in the Social Sciences and Business Building, with registration starting at 5 PM. For directions, check out this post. But beyond that, what can you do to prepare? Well, since you can’t get started on your game (that’s cheating!) here are a few tips to get yourself all ready to jam.

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Print a Flyer – Tell a Friend

To make it easier to tell everyone you know about the St. Louis Global Game Jam on Jan 20th-22nd we’ve put together a flyer to print out and post wherever you think people might be that want to make games. Click here to download it!

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And don’t forget to register today at the Global Game Jam Site!

Registration for the St. Louis Global Game Jam 2017 is Now Open

Check out this logo: Does it make you feel the creativity and excitement of collaborating on a game next to hundreds of your closest friends and strangers? If so, click right here to register for the 2017 St. Louis Global Game Jam on January 20 – 22 2017. This year we will once again Jam with our good […]

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Find a Team and Make a Game at the STL Scatterjam November 4-6

Do you want to make a game? The STL Game Dev Co-op is putting on the third annual STL Scatterjam, so it’s time to round up a team, fire up your computers, and clear up your calendars for the first weekend of November. So, what’s a Scatterjam? A Scatterjam is an (approximately) 48 hour game-developing […]

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Game Dev Duel 2016

I hope you’re ready for a new kind of Game Jam in St. Louis! We are incredibly excited to announce our first month-long Game Jam, the Game Dev Duel. Check out the site for detailed info, but the gist is that on June 30th (very soon!), the event kicks off at the St Louis Science Center and […]

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Twine Jam 2016

On Wednesday, April 6th, 2016 at Webster University the St. Louis Game Developer Co-op ran the third annual Twine Jam using either Twine or Inklewriter. Around 30 minutes were spent doing a tutorial of the tool, then individuals and teams split off and worked on games for around an hour before coming back together to demo the results. We had a […]

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Spread the Jam recipient announcement

The recipients of Spread the Jam 2016 have been chosen! Bunnybeats A fast-paced rhythm game depicting the Asian myth that rabbits make mochi on the moon. Players learn and master each bunny’s unique rhythm to make the best mochi for the moon goddess. Summoning on a Budget A game of performing rituals through physical motions […]

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Spread the Jam 2016 Registration Now Open!

Did you make a game for the St. Louis Global Game Jam 2016? Are you still working on it? Are you considering it? GREAT! The St. Louis Game Developer co-op wants you to keep working on it and eventually publish it in a more public way for the world to play. We want you to… […]

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St. Louis Global Game Jam 2016 Games

The Game Jam is over! 245 local game developers made 54 games making us the 3rd largest site in the US and the 10th largest in the world (out of 632 sites total). What are you waiting for? Play the games now! If you’re one of the awesome game developers who made one of these […]

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Global Game Jam Last Minute List post

The Jam is in under 24 hours away! Can you believe it! You’re probably checking this right before you leave. The directions are here. The schedule for the weekend will be as follows, note that it may change at any time: Friday, 4:30pm – 6:00pm – Registration Friday, 6:00pm – Opening Ceremonies Friday, ~7:00pm – Theme […]

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The Diversifiers for the Global Game Jam 2016 are in!

If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your […]

Read more...

Registration for the St. Louis Global Game Jam 2016 is Now Open

Do you hear that sound? Off in the distance there’s a rumbling. It’s hundreds of professional, hobbiest, and first-time game developers coming together in St. Louis to do something that will amaze, delight, challenge, and expand their brain in just a few glorious days. That thing? Make a game. That place? The St. Louis Global Game […]

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St. Louis ScatterJam 2015!

It’s happening again! Last year’s St. Louis ScatterJam was such a success that we decided to do it again this year! And just to up the ante, we’ll be taking it to the one and only St. Louis Zoo this time! As before, the St. Louis Scatterjam is a Game Jam that’s structured a lot like […]

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Twine Jam 2015

On Friday, April 24th, 2015 at Webster University’s Kinematifest the St. Louis IGDA ran the second annual one hour Game Jam using the tool Twine. Around 30 minutes were spent doing a tutorial of the tool together, then individuals and teams split off and worked on games for a little over an hour before coming back together to demo the results. Click on […]

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It’s a Wrap!

The St. Louis Global Game Jam 2015 is officially over! We had an amazing turnout of around 250 people and made some of the best games this community has ever seen. That makes us the 12th biggest Global Game Jam in the world, and the 5th biggest in the US. Download and play any or […]

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2015 Schedule and Reminders

Tomorrow’s the big day! Here’s some last minute info that you’ll probably want as you make your way the jam. Directions http://www.stlgamejam.com/directions/ Current Schedule Schedule is approximate, and may change at any time Friday, 4:00pm – 6:00pm – Registration Friday, 5:00pm – Riot Games Panel Friday, 6:00pm – Opening Ceremonies Friday, ~7:00pm – Theme Announced […]

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Riot Games Pre-Jam Panel!

Announcing the Riot Games Pre-Jam Panel! Riot Games will be presenting a pre-Jam panel that Game Jam participants can attend. The panel will feature three Riot game developers from their Santa Monica studio (check out the panelists’ info below). They will share their experience working on League of Legends, offer advice to rock the game […]

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Pre-Jam Meetups

We’re officially at over 110 signups for next week’s St. Louis Global Game Jam 2015! If you’re planning on going and you haven’t signed up yet, please register today. If you’d like to come to the event a bit more prepared, we’re having a few pre-jam events that are structured around teaching some tools and best practices that you […]

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Printable Flyers

We’ve put together some printable flyers for your school or workplace. Print ’em out, toss ’em up, tell some peeps. 11×17 8.5×11 8.5×11 Low Ink And have we mentioned you might want to sign up today?

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