January 26-28, 2018
@ University of Missouri - St. Louis
Millennium Student Center Century Rooms (3rd Floor)
St. Louis, MO 63121 (directions)
Register Now!

Global Game Jam 2018 Diversifiers!

If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your time more rewarding or interesting. Check them out below right now then again on the first night of the jam to spark some creativity and get inspired.

The diversifiers for 2018 are:

SPONSORED

That Kind-a Game – (Sponsored by iThrive)
Create a game that explores how choosing kindness transforms the world

Cartographer – (Sponsored by Mapbox)
Use Mapbox’s Maps SDK for Unity to incorporate geo-location data in your game

Rumbled – (Sponsored by the ESA)
Use haptics (vibration/rumble) to make your game more accessible to people who have some difficulty seeing or hearing

ACCESSIBILITY

One tap for all
Create a game which can be played with one single well timed tap/click

I can see clearly now
The game has high contrast visuals, with a contrast ratio of at least 4.5 : 1 (contrast ratio checker)

Basics covered
All of the top four most commonly complained about accessibility issues are addressed: 1. Game has configurable controls 2. Any text is large and clear 3.Game does not rely on being able to hear 4. Game does not rely on being able to tell colours apart

Over to you
Give players options to configure a wide range of gameplay variables, such as speed and size

Let me see
Game has customisable colours, allowing players to change the aesthetics and contrast to their own preferences

ART

Cardboard Challenge
Use pictures of cutout cardboard for art assets

Well-Rounded
Instead of using pixel or voxel art, use round shapes or spheres

Stranger Things
Your game’s ambience is inspired by an 80s pop song

My eyes are my ears
All sounds must be visualized in some form. This game shouldn’t provide any less informational feedback to a player that would normally be able to hear

Stained Sprite
All art within your game looks like stained glass

AUDIO

Player Remixer
The game should allow the player to remix the sound effects as a core mechanic of play.. *

Beatbox
All sounds for your game must be created using your voice or body

Toot Your Own Horn
Sounds and music must all come from acoustic or real-world sources – no synthesizers or computer-generated sounds

Write The Theme Tune, Sing The Theme Tune
Form a band with other GGJ participants and record a theme tune for your game – with lyrics

A Bold Choice
Compose the music in a style that is completely inappropriate for your game

Otamatone For Your Sins
Use an Otamatone as the lead instrument in your soundtrack

CODE

.COM-pact
limit your game file size to 64k or less

Happy Birthday GGJ
Use an emulator or piece of hardware in your game development or part of your gameplay which is over 10 years old

So Sociable
Build a game that uses a social network API

Upside down
One or more game systems programmed by an artist, major art assets produced by programmers/coders

Fractalicious
Your game should predominantly feature the idea of patterns that repeat within themselves as you zoom in or expand the game world

DESIGN

Under the Influence
The main character or vehicle can only be controlled indirectly. Example: placing barriers or obstacles to influence the movement.

I’ll be there in a minute
Your game can be played through in 30 seconds or less.

Nem tão próximos
Make a co-op game where two characters need to perform actions together but can’t be too close for too long

Power down
Losing abilities is the only way for your player to progress

Look back
Create a game which uses retro controllers of any type. No modern controllers!

Created by Warren Robinett
Your game contains some kind of hidden secret or Easter egg.

Feathered Friends
Feature a bird as a protagonist or main character

Night and Day
Integrate “night” and “day” modes that must be switched between as one of the game mechanics.

NARRATIVE

Lost in translation
Make a game which plays differently depending on language selection.

Palindrome
The game story must end the same way it began

Babe, It Just Ain’t Your Story
Gameplay must take place from the point of view of a non player character.

Epistolary
Game must be completely in the form of a series of documents such as letters, diary entries, newspaper clippings, etc.

Ever After
Game must take place after the moment where most other games would have ended, i.e. after the princess has been rescued, after the final boss is defeated, after the killscreen

Say That Again
Tell the story in your game using only a made-up language, including in game text, narration and voiceover.

Unbranching?
The game has numerous beginnings, but only one ending.

Hidden Depths
The protagonist isn’t who you think they are at the beginning.

META

Polyglot
Localize your game in to at least two other languages.

Special:Random
Get a Random Wikipedia Article and include the topic in your game. (Be honest to yourself and don’t cheat and redraw another if you don’t like the first one.)

Final Countdown
Create AN ADDITIONAL game built and finished in the last hour of GGJ

Inception
Create a totally different game that can be played inside your game submission. Must also relate to the theme.

See you on Friday!

The Game Jam is Moving (but only slightly)!

This year, with the help and collaboration of UMSL and our sponsors, instead of spreading out across several rooms up and down UMSL’s SSB building we’ll all be jamming, watching the opening presentation, and demoing together in one enormous room on the third floor of the beautiful UMSL Millenium Center!

Being together in one room should make jamming even more fun and exciting, but we’ll also have a few rooms nearby set aside to get away from the action if you need to.

The parking will be different this time as well, so make sure to check out the directions before leaving the house!

We can’t wait to see everyone later this week! We’ll be back with more updates throughout the week leading up to the event, so come back soon.

Registration for the St. Louis Global Game Jam 2018 is Now Open

Are you ready to make some games? What are you waiting for? Click this link and register to take part in the 2018 St. Louis Global Game Jam on January 26 – 28 2018.

We will again be partnering with our friends at UMSL and the usual crew of sponsors to make sure Jammers and their teams can spend their time focused on making the best games they can. If you’ve never made a game before you’ve come to the right place. Check out the FAQ to learn more, but here’s the gist: Come to UMSL on Friday January 26th, hang out all weekend, and leave with a game that you and your team have put your heart into. It’s challenging, fun, and rewarding. You’ll make relationships and learn new skills that you’ll carry with you forever. If that sounds like a good time, register today!

Global Game Jam 2017 Games are Posted

The games for the St. Louis Global Game Jam 2017 have been posted. Check them out here! If you want a chance to check them out in person, please come to the post-event demo night at the Science Center. More information can be found at our Meetup.com event page. Thanks again to all of our […]

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Game Jam Last Minute List Post 2017 Edition

The Jam is tomorrow! Can you believe it! You’re probably checking this right before you leave. The directions are here. The schedule for the weekend will be as follows, note that it may change at any time: Friday, 4:30pm – 6:00pm – Registration Friday, 6:00pm – Opening Ceremonies Friday, ~7:00pm – Theme Announced and Teams […]

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Global Game Jam 2017 Diversifiers!

If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your […]

Read more...

Get Ready for the Global Game Jam! One Week Away!

This post first appeared on the St. Louis Game Dev Co-op main site Just a week until game jam time! Are you ready? The Global Game Jam in St. Louis will be hosted at the University of Missouri, St. Louis in the Social Sciences and Business Building, with registration starting at 5 PM. For directions, […]

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Print a Flyer – Tell a Friend

To make it easier to tell everyone you know about the St. Louis Global Game Jam on Jan 20th-22nd we’ve put together a flyer to print out and post wherever you think people might be that want to make games. Click here to download it! And don’t forget to register today at the Global Game […]

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Check out this logo: Does it make you feel the creativity and excitement of collaborating on a game next to hundreds of your closest friends and strangers? If so, click right here to register for the 2017 St. Louis Global Game Jam on January 20 – 22 2017. This year we will once again Jam with our good […]

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Find a Team and Make a Game at the STL Scatterjam November 4-6

Do you want to make a game? The STL Game Dev Co-op is putting on the third annual STL Scatterjam, so it’s time to round up a team, fire up your computers, and clear up your calendars for the first weekend of November. So, what’s a Scatterjam? A Scatterjam is an (approximately) 48 hour game-developing […]

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Game Dev Duel 2016

I hope you’re ready for a new kind of Game Jam in St. Louis! We are incredibly excited to announce our first month-long Game Jam, the Game Dev Duel. Check out the site for detailed info, but the gist is that on June 30th (very soon!), the event kicks off at the St Louis Science Center and […]

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Twine Jam 2016

On Wednesday, April 6th, 2016 at Webster University the St. Louis Game Developer Co-op ran the third annual Twine Jam using either Twine or Inklewriter. Around 30 minutes were spent doing a tutorial of the tool, then individuals and teams split off and worked on games for around an hour before coming back together to demo the results. We had a […]

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Spread the Jam recipient announcement

The recipients of Spread the Jam 2016 have been chosen! Bunnybeats A fast-paced rhythm game depicting the Asian myth that rabbits make mochi on the moon. Players learn and master each bunny’s unique rhythm to make the best mochi for the moon goddess. Summoning on a Budget A game of performing rituals through physical motions […]

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Spread the Jam 2016 Registration Now Open!

Did you make a game for the St. Louis Global Game Jam 2016? Are you still working on it? Are you considering it? GREAT! The St. Louis Game Developer co-op wants you to keep working on it and eventually publish it in a more public way for the world to play. We want you to… […]

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The Game Jam is over! 245 local game developers made 54 games making us the 3rd largest site in the US and the 10th largest in the world (out of 632 sites total). What are you waiting for? Play the games now! If you’re one of the awesome game developers who made one of these […]

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Global Game Jam Last Minute List post

The Jam is in under 24 hours away! Can you believe it! You’re probably checking this right before you leave. The directions are here. The schedule for the weekend will be as follows, note that it may change at any time: Friday, 4:30pm – 6:00pm – Registration Friday, 6:00pm – Opening Ceremonies Friday, ~7:00pm – Theme […]

Read more...

The Diversifiers for the Global Game Jam 2016 are in!

If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your […]

Read more...

Registration for the St. Louis Global Game Jam 2016 is Now Open

Do you hear that sound? Off in the distance there’s a rumbling. It’s hundreds of professional, hobbiest, and first-time game developers coming together in St. Louis to do something that will amaze, delight, challenge, and expand their brain in just a few glorious days. That thing? Make a game. That place? The St. Louis Global Game […]

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St. Louis ScatterJam 2015!

It’s happening again! Last year’s St. Louis ScatterJam was such a success that we decided to do it again this year! And just to up the ante, we’ll be taking it to the one and only St. Louis Zoo this time! As before, the St. Louis Scatterjam is a Game Jam that’s structured a lot like […]

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Twine Jam 2015

On Friday, April 24th, 2015 at Webster University’s Kinematifest the St. Louis IGDA ran the second annual one hour Game Jam using the tool Twine. Around 30 minutes were spent doing a tutorial of the tool together, then individuals and teams split off and worked on games for a little over an hour before coming back together to demo the results. Click on […]

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