The Game Jam is over! 245 local game developers made 54 games making us the 3rd largest site in the US and the 10th largest in the world (out of 632 sites total). What are you waiting for?
Play the games now!
If you’re one of the awesome game developers who made one of these games, keep on working on it and apply for Spread the Jam, the St. Louis Game Developer Co-op’s way of helping your game meet your goals when you get closer to publishing it. Applications open next month, so keep working!
Thanks for coming to the Game Jam and hanging out! We’ll see you at our next event!
The Jam is in under 24 hours away! Can you believe it!
You’re probably checking this right before you leave. The directions are here.
The schedule for the weekend will be as follows, note that it may change at any time:
Friday, 4:30pm – 6:00pm – Registration
Friday, 6:00pm – Opening Ceremonies
Friday, ~7:00pm – Theme Announced and Teams Disperse
Friday, ~8:00pm – Pointers Pizza Dinner
Saturday, ~9:00am – Bagel Breakfast
Saturday, ~12:00pm – Sandwich Lunch
Saturday, 3:00pm – Game Pages must be created at www.globalgamejam.org
Saturday, ~7:00pm – Find your own dinner or order in!
Sunday, ~9:00am – Breakfast
Sunday, ~12:00pm – Pizza Lunch
Sunday, 3:00pm – Games/Videos must be uploaded
Sunday, 5:00pm – Closing Ceremonies Begin
Sunday, ~5:15pm – Game Demos Begin (2 minutes per team)
Sunday, ~7:50pm – Raffle
Sunday, ~8:00pm – Go home!
Make sure you remember to bring:
- A wi-fi enabled computer or laptop
- Your Computer’s Power Cable
- Phone chargers, USB adapters, and cables
- A Mouse and Mousepad
- A Controller
- An HDMI and/or VGA adapter to connect your computer or device to a projector
- Webcam for streaming
- Graph paper, pens, pencils, post-its…
- Power Strips with your name clearly labeled
That’s it I guess! See you soon!
If your team is looking for an added challenge or a way to make your game stand out from the thousands of other games being made this upcoming weekend there are Diversifiers that add additional restrictions to your game beyond the main Theme. Think of Diversifiers as “Achievements. They’re not required, but doing them might make your time more rewarding or interesting. Check them out below right now then again on the first night of the jam to spark some creativity and get inspired.
The diversifiers for 2016 are:
Comic book colours
Your game uses only 4 colours, with an emphasis on contrast
- Accessibility, Art, Design, Pervasive
LEGO Got It Right
There are no spoken or written words in this game. This is even true in the instructions
- Pervasive, Accessibility
The Bard’s Tale
2016 is 400 years since the death of Shakespeare. Build a game around one of his works – Content
A local game for local people
Make a game that features your country, city, or people that jam around you
- Content, Theme
Where in the world is…
Gameplay or art changes depending on the player’s geographical location (GPS, IP location, etc). The game experience is therefore significantly different for players all around the globe – Art, Content, Design, Pervasive
Anyone who is watching it can play along!
No retreat, no surrender
The protagonist is unable to go anywhere but forward, in every situation
- Art, Content, Design, Theme
Capture and Play – Bluetooth
Make a game with Bluetooth capabilities in which any bluetooth device near the PC that have the game would interact with something inside the game. (More items, more enemies, another challenger player, or instant co-op, etc)
Instead of the usual keyboard and console controllers, your game must use a custom controller
- Design, Accessibility
Create a game that contains no graphical output — all information is conveyed to the player through audio
- Accessibility, Audio
This game must have zero violence in its game play. Conflicts must have resolutions based on logic
- Design, Theme
One hand tied behind my back
Create a game that can be played with only one hand. On mobile just one hand holding and playing at the same time i.e. just play with your thumb. Desktop, mouse only or keyboard only
- Accessibility, Design, Serious
Work cooperatively with other GGJ sites within your own timezone
No cutscenes, textboxes or interruption of gameplay. Use player actions for all your storytelling – Content, Design, Accessibility
Your world is procedurally generated
- Code, Content
All audio assets are created by sounds from your mouth
What was that?
Any sound featured must not be sourced from the object in the game making that sound
Work and Play
The game requires the player to code/learn to code to progress – Code, Serious
Won’t somebody think of the children?
Your team must use the works from a child or children – Meta
The game uses a mobile device as an additional screen to show a different mode or portion of the game – Code, Design
Make a co-op game playable by players who have very different levels of ability to each other – Accessibility
Twitch Plays (sponsored by Twitch)
Create a live streamed game intended to be played concurrently by the masses on Twitch.
Do You Even Care? (sponsored by iThrive Games)
Drawing from guidance materials from iThrive’s subject matter experts, make a game that teaches empathy to teens.
Guidance materials from iThrive’s subject matter experts is available from: http://ithrivegames.com/iThrive%20G4H%20Materials.pdf
See you on Friday!
Do you hear that sound? Off in the distance there’s a rumbling. It’s hundreds of professional, hobbiest, and first-time game developers coming together in St. Louis to do something that will amaze, delight, challenge, and expand their brain in just a few glorious days. That thing? Make a game. That place? The St. Louis Global Game […]
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