Mark your calendars!

The next Game Jam in St. Louis will be September 13-15, 2013 at Simutronics. Doors open at 5:30 Friday, theme will be announced at 6 pm. And for even more Game Jam Goodness, don’t forget the Global Game Jam, which will be January 24-26, 2014 @ UMSL. Official registration is not yet open, but you can sign up at the STL [...]

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STL Game Jam 2013: A Summary (and photo gallery!)

Game Jam 2013 was a huge success. Great games were created, new friends were made, and obscene amounts of food were consumed. Jammers arrived at Simutronics Friday night for a brief orientation and the announcement of the Jam’s theme: perspective. Jammers then split into groups and spent a few hours brainstorming their ideas onto the [...]

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What’s a Game Jam? The Do’s and Don’t's

Thinking about coming to a Game Jam? You should! Looking for some advice? Here’s the do’s and don’t’s of Game Jamming… DON’T be shy! Ask questions! Make friends! Be silly! I walked into Game Jam this year without a scrap of game development experience and I’ve had a blast. I found a great place for my [...]

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Game Jam 2013 Content Directory

We have some issues with our archive at the moment, so if you’re here looking for April Game Jam 2013 content, click here for a table of contents! Live Blog Updates Orientation  Meet the Teams! Friday Night Mischeif Updates From Each Group Afternoon Update 4am Festivities Finishing Touches Game Recaps Bay Defense  Escape Turned Out [...]

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Game Recap- Geocache Game: Pica’s Treasure Hunt

For a recap of all Geocache games, click here. Pica’s Treasure Hunt, v2 – Play here! At the Game Jam, a team ported the old version of this Wherigo, created by a group of ITT students a few years ago from Wherigo Builder to Earwigo, cleaned up the bugs, and released an updated version. This [...]

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Game Recap- Geocache Game: Kirkwood Is Wherigo

For a recap of all Geocache games, click here. Kirkwood Is Wherigo – Play here! Enjoy a one-mile walking tour of the historic community of Kirkwood, exploring the outdoor sculptures and memorials. Team: Sarah Chisholm Writing credit to Elonka Dunin

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Game Recap- Geocache Game: Meet Me In 1904

For a recap of all Geocache games, click here. Explore modern-day Forest Park while helping a time-traveling professor who is stuck in time at the 1904 World’s Fair. Team: Jen Patton Ranger Fox Caitlin Moriarity Renee Hawthorne Writing credit to Elonka Dunin

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Game Recap- Geocache Game: Route 66 Chain of Rocks Bridge Wherigo

For a recap of all Geocache games, click here. Route 66 Chain of Rocks Bridge Wherigo –  Play here! A starter Wherigo for the event, as practice for the developers to learn the tools, this takes you on a two-mile walking tour of the historic Chain of Rocks bridge, starting on the Illinois side and [...]

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Game Recap- Geocache Games: Jelly Roll Hogan Case

For a recap of all Geocache games, click here. Jellyroll Hogan Case Explore Tower Grove Park while solving a mystery involving 1920s St. Louis gangsters. Team: How-D Promethium Writing credit to Elonka Dunin

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Game Recap- Geocache Games: Zoo Adventure

For a recap of all Geocache games, click here. A Zoo Adventure Enjoy a two-mile walking tour of the St. Louis Zoo, while playing this Wherigo which has you searching for a missing snake. Based on a real-world event! This cartridge designed by Brantole, and implemented at the April 2013 St. Louis Game Jam by: [...]

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Game Recap: Three Blind Slimes

Three Blind Slimes was the heavyweight champ for monitors. Three Blind Slimes has a unique game model. It’s a three-person multiplayer where each slime is colorblind in a different way. The three slimes are named Jack, Jill, and Cornelius. The team is headed up by Simutronics CEO David Whatley, who is incredibly humble. “This is [...]

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Game Recap: Eyeshot

Surprise! An entire game was created secretly at Game Jam this year. Simutronics employee Brett Sweeney and I have been sleeping on opposite schedules, and he’s stealthily completed an entire game called EyeShot. This stealth game was written and programmed by Brett. Brett was originally supposed to part of Three BLind Slimes, but when he [...]

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Game Recap: Throne for a Loop

Throne for a Loop is live and playable on Kongregate! Click here! Throne for a loop is a pixelated scroller game created by a group of miscreants who are far and away the biggest goofballs of the Game Jam. Even after playing a game of Chubby Bunny… …and Cards Against Humanity… …they still found the [...]

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Game Recap: Gizmaul

Gizmaul’s group consists of group leader Jon, artists Heather and Kelli, and developers Allen, Ryan, and Gregory. They grouped together as the only group to create a non-computer game, and opted for a card game instead. After a quick brainstorming session Friday night, the group decided on a steampunk-inspired art style for their ‘game of [...]

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Game Recap: Geocache Games

The Geocachers were the largest group by far. On Friday night, the mob gathered in the back of Simutronics, headed up by Elonka, a Simutronics employee and our fearless Game Jam Organizer. After developing a basic framework for a Geocaching-powered game, they split into two groups. After developing their ideas further, they split into three, [...]

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Game Recap: Turned Out

Turned Out’s team split across two tables to accommodate all of their equipment. An all-male team using Unity, this team created a gravity twisting game with great graphics. During development, the game was described as “you’re a janitor… in a scifi factory, and you’ve gotta go places.” Later on in the Jam, one of their [...]

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Game Recap: Escape

Escape’s group stayed true to their title as any two members were hard to find at any given time. Their dimly-lit puzzle thriller came together beautifully. While still in development, I was given this sneak peek: Their team never seemed to be in the same place, but here’s proof that they all exist: The demo [...]

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Game Recap: Bay Defense

Bay Defense was a one-man enterprise by Zachary. He got started Friday night and quietly coded for hours. Here he is hard at work: After a long power nap Saturday morning he was ready to start playtesting, enlisting other jammers for constructive criticism. That proved a vital role in the game development process, as the [...]

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Game Jam 2013- Live Blog Part Seven: Finishing touches

After a full four hours of sleep this morning, I sleepily stumbled around to get an update from each group. The clock is ticking and everyone is scrambling to put the finishing touches on their games, and plan their presentations. Gizmaul has finished all of their art and play mechanics. They sent their fearless leader [...]

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Game Jam 2013- Live Blog Part Six: 4am Festivities

It’s late! We’re tired! We’re having fun! The whiteboards are getting full of lists, diagrams, scribbles, and doodles.  By midnight of day two, lots of people needed a break, so we sucked the helium out of some balloons and tried our best chipmunk voices, and then a game of Cards Against Humanity was started. It [...]

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