It’s a Wrap!

The St. Louis Global Game Jam 2015 is officially over! We had an amazing turnout of around 250 people and made some of the best games this community has ever seen. That makes us the 12th biggest Global Game Jam in the world, and the 5th biggest in the US.

Download and play any or all of the 42 games made by our amazing attendees right here: http://globalgamejam.org/2015/jam-sites/university-missouri-st-louis-information-systems-programming-club/games

A big thanks goes out to all of this year’s sponsors for helping make this happen.

If you attended the GameJam (and even if you didn’t), we are having a post-event demo/retrospective where everyone who comes will be able to take their time and demo their games fully, and the organizers will request feedback on how things could have been done differently. This is your event and we want your help to make it better. More information and signups can be found right here: http://www.meetup.com/St-Louis-Game-Developers/events/220086351/

Thanks to everyone for making this event a success, and keep making games!

-Wes

2015 Schedule and Reminders

Tomorrow’s the big day! Here’s some last minute info that you’ll probably want as you make your way the jam.

Directions

http://www.stlgamejam.com/directions/

Current Schedule

Schedule is approximate, and may change at any time

Friday, 4:00pm – 6:00pm – Registration

Friday, 5:00pm – Riot Games Panel

Friday, 6:00pm – Opening Ceremonies

Friday, ~7:00pm – Theme Announced and Teams Disperse

Friday, ~8:00pm – Pointers Pizza Dinner

Saturday, ~9:00am – Bagel Breakfast

Saturday, ~12:00pm – Sandwich Lunch

Saturday, 3:00pm – Game Pages must be created at www.globalgamejam.org

Saturday, ~7:00pm – Fridays Fettuccini Pasta Dinner with Breadsticks and Brownies

Sunday, ~9:00am – Bagel Breakfast

Sunday, ~12:00pm – Sandwich Lunch

Sunday, 3:00pm – Games/Videos must be uploaded

Sunday, 5:00pm – Closing Ceremonies Begin

Sunday, ~5:15pm – Game Demos Begin (2 minutes per team)

Sunday, ~7:50pm – Raffle for NVIDIA Shields

Sunday, ~8:00pm – Go home!

Checklist

Laptop (or desktop + monitor) with software pre-installed

All cables needed for computer

HDMI or VGA adapter

USB Sticks

Mouse and Mousepad

Webcam and Microphone if streaming

Phone Charger (useful even if you’re not staying overnight. Reception isn’t always great in our site and the batteries drain faster than usual)

Deodorant

Pens and Pencils

Meeples and Dice if you want to make a board game

Supplemental Snacks

Pillows and Blankets if sleeping

Register if you haven’t already

Game Jam Resources

Free Unity Pro 30 Day Trial License

http://globalgamejam.org/jammer-resources

Twitter

@stlgamejam
@globalgamejam
#ggj15

Diversifiers

http://globalgamejam.org/news/introducing-ggj-2015-diversifiers

Riot Games Pre-Jam Panel!

Announcing the Riot Games Pre-Jam Panel!

Riot Games will be presenting a pre-Jam panel that Game Jam participants can attend. The panel will feature three Riot game developers from their Santa Monica studio (check out the panelists’ info below). They will share their experience working on League of Legends, offer advice to rock the game jam, and answer questions about working in the game industry. Oh, and they will be sticking around to Jam!

The panel will take place from 5:00 PM to 6:00 PM in room 118 of UMSL’s Social Science & Business Building. Please arrive at the event some time between 4:00 PM and 5:00 PM (at least 4:45 PM if you don’t want to miss anything), get checked in and pick up your T-Shirt in room 222, then make your way to room 118 for the panel. If you can’t make it by 5:00 PM, sign-ins will stay open until 6:00 PM when the event officially kicks off.

If you haven’t pre-registered yet, please sign up right now!

Your Riot Games panelists are:

RiotRyan

Ryan Giuliany is a member of the game design team (officially a “Design Analyst”…whatever that means) at Riot Games. His academic background is in creating clever ways to crunch stupidly large amounts of biological data to try to learn new things about cancer. At Riot he has worked on expanding the Tribunal beyond North America and Europe, updating the in-game bot AI, and is currently the product owner on the Game Systems team. Game System’s most recent work was the 2015 pre-season update.

RiotRowan

Rowan Parker leads the design on Featured Game Modes in League of Legends….(those evil Doom Bots!) He lived in Japan most of his adult life, and was an indie dev for many years before joining Riot. At Riot he enjoys jamming with the team to create fun new modes inside of LoL, as well as tweaking and improving old player favorites. In his free time, Rowan is actively involved in the indie scene, working to bridge the gap between East and West. He participated in the very first Global Game Jam in 2009 and has been doing it every year since, including hosting the Kyoto Global Game Jam for the last 2 years in a row.

RiotReina

Reina Sweet works on technical design at Riot Games, which is basically a game designer with software engineer powers. Before Riot she was a software engineer, a card counter, and an art school dropout. At Riot she’s worked on the design of season 2015 and previously tinkering the engineering side of intro bots, the item shop, and season 2 launch.

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January 23-25, 2015
@ University of Missouri - St. Louis
Register Now!

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