January 29-31, 2016
@ University of Missouri - St. Louis
222 Social Science & Business Building (SSB)
8001 Natural Bridge Road
St. Louis, MO 63121 (directions)
Register Now!

Game Dev Duel 2016


I hope you’re ready for a new kind of Game Jam in St. Louis!

We are incredibly excited to announce our first month-long Game Jam, the Game Dev Duel.

Check out the site for detailed info, but the gist is that on , the event kicks off at the St Louis Science Center and streaming online at twitch.tv/stlgamedev. You and your team will have an entire month to make the best game you possibly can. Devote as much or as little time as you’d like, but do what you can to get that game made by !

You will also be “competing” for bragging rights through an achievement system designed to help your team stick with it, follow best practices, and get involved with the community. We’ll be offering support and guidance throughout the month with a weekly opportunity to meet with other participants, show off progress, and get some helpful advice from professionals on things that might be standing in the way of your team’s progress.

It’s Jamming like never before. See you on June 30th!

Twine Jam 2016


On Wednesday, April 6th, 2016 at Webster University the St. Louis Game Developer Co-op ran the third annual Twine Jam using either Twine or Inklewriter. Around 30 minutes were spent doing a tutorial of the tool, then individuals and teams split off and worked on games for around an hour before coming back together to demo the results. We had a ton of people come, and the games made were outstanding. Don’t take our word for it though, play the games yourself!

Click on the links below to play the games that were made.

It was an awesome time, and we hope to do it again next year. If you missed out we hope you’ll join us next year or set aside a few hours with Twine or InkleWriter, and make your own game today!

Spread the Jam recipient announcement

The recipients of Spread the Jam 2016 have been chosen!

  • Bunnybeats
    • A fast-paced rhythm game depicting the Asian myth that rabbits make mochi on the moon. Players learn and master each bunny’s unique rhythm to make the best mochi for the moon goddess.


  • Summoning on a Budget
    • A game of performing rituals through physical motions in an effort to summon the God you worship.


Congratulations to both of our winners! We will be in touch momentarily to put you in touch with mentors and write you a check. Keep up the good work! We hope to see the updated version of your games at the next Game Developer Co-op demo night.

Note: Images represent original Game Jam versions

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Did you make a game for the St. Louis Global Game Jam 2016? Are you still working on it? Are you considering it? GREAT! The St. Louis Game Developer co-op wants you to keep working on it and eventually publish it in a more public way for the world to play. We want you to… […]


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