January 20-22, 2017
@ University of Missouri - St. Louis
222 Social Science & Business Building (SSB)
8001 Natural Bridge Road
St. Louis, MO 63121 (directions)
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STL Game Jam 2013: A Summary (and photo gallery!)

Game Jam 2013 was a huge success. Great games were created, new friends were made, and obscene amounts of food were consumed. Jammers arrived at Simutronics Friday night for a brief orientation and the announcement of the Jam’s theme: perspective. Jammers then split into groups and spent a few hours brainstorming their ideas onto the […]

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Game Recap: Three Blind Slimes

Three Blind Slimes was the heavyweight champ for monitors. Three Blind Slimes has a unique game model. It’s a three-person multiplayer where each slime is colorblind in a different way. The three slimes are named Jack, Jill, and Cornelius. The team is headed up by Simutronics CEO David Whatley, who is incredibly humble. “This is […]

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Game Recap: Eyeshot

Surprise! An entire game was created secretly at Game Jam this year. Simutronics employee Brett Sweeney and I have been sleeping on opposite schedules, and he’s stealthily completed an entire game called EyeShot. This stealth game was written and programmed by Brett. Brett was originally supposed to part of Three Blind Slimes, but when he […]

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Game Recap: Throne for a Loop

Throne for a Loop is live and playable on Kongregate! Click here! Throne for a loop is a pixelated scroller game created by a group of miscreants who are far and away the biggest goofballs of the Game Jam. Even after playing a game of Chubby Bunny… …and a midnight game of Cards Against Humanity, they […]

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Game Recap: Gizmaul

Gizmaul’s group consists of group leader Jon, artists Heather and Kelli, and developers Allen, Ryan, and Gregory. They grouped together as the only group to create a non-computer game, and opted for a card game instead. After a quick brainstorming session Friday night, the group decided on a steampunk-inspired art style for their ‘game of […]

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Game Recap: Geocache Games

The Geocachers were the largest group by far. On Friday night, the mob gathered in the back of Simutronics, headed up by Elonka, a Simutronics employee and our fearless Game Jam Organizer. After developing a basic framework for a Geocaching-powered game, they split into two groups. After developing their ideas further, they split into three, […]

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Game Recap: Turned Out

Turned Out’s team split across two tables to accommodate all of their equipment. An all-male team using Unity, this team created a gravity twisting game with great graphics. During development, the game was described as “you’re a janitor… in a scifi factory, and you’ve gotta go places.” Later on in the Jam, one of their […]

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Game Recap: Escape

Escape’s group stayed true to their title as any two members were hard to find at any given time. Their dimly-lit puzzle thriller came together beautifully. While still in development, I was given this sneak peek: Their team never seemed to be in the same place, but here’s proof that they all exist: The demo […]

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Game Recap: Bay Defense

Bay Defense was a one-man enterprise by Zachary. He got started Friday night and quietly coded for hours. Here he is hard at work: After a long power nap Saturday morning he was ready to start playtesting, enlisting other jammers for constructive criticism. That proved a vital role in the game development process, as the […]

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Game Jam 2013- Live Blog Part Five: Finishing touches

After a full four hours of sleep this morning, I sleepily stumbled around to get an update from each group. The clock is ticking and everyone is scrambling to put the finishing touches on their games, and plan their presentations. Gizmaul has finished all of their art and play mechanics. They sent their fearless leader […]

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Game Jam 2013- Live Blog Part Four: Afternoon Update of Delicious Food, Shark Balloons and Sleepy People

Come playtest with us! As games become more developed we’re going to to need some spare hands. If you couldn’t make it to orientation but are no regretting missing out, even a few hours can be a lot of fun. If ‘come hang out and play games as they are developed in a 48 hour […]

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Game Jam 2013- Live Blog Part Three: What Happened Last Night

The first day of Saint Louis Game Jam was a huge success. Great ideas were being thrown around and lots of work was getting done. But as the night got late, things got weird. Oranges were juggled, the jokes got punny, and Throne for a Loop led the Chubby Bunny Midnight Challenge. I participated too! […]

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Game Jam 2013- Live Blog Part Two: Meet the Teams!

  We’ve just created an official STL Game Jam Twitter account! @GameJamSTL  #STLGameJam is the hashtag to use for this weekend’s festivities  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Robo penguins, colorblind slime, and excellent puns are already running rampant here at the STL Game Jam. Here’s a quick update from each group. Some might have consolidated, or hid from me, but […]

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Game Jam 2013- Live Blog Part One: Orientation

Today’s the day! Saint Louis Game Jam 2013! Orientation has finished, obscene amounts of pizza has been delivered, and groups are settling in to argue the merits of robot penguins over onion gnomes. We’re all about to jump feet-first into 48 hours of highly caffeinated fun, and this blog will be updating every few hours. […]

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Registration for the April 26th GameJam is now open!

Immediately click that link over to the right called “Sign up!” to register. If you’re still reading this you haven’t clicked it yet. If you’re still here click this one instead: http://www.stlgamejam.com/registration/ Still around? Maybe you need more information! The Spring edition of the St. Louis GameJam will be held at Simutronics’ offices in Maryland […]

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