Global Game Jam 2013 Diversifiers
Diversifiers are “achievements” that Game Jam participants can tackle for extra challenge and additional exposure. With well over 2,000 games being created this weekend it will be hard for your game to get noticed. People visiting the Global GameJam site will often filter down using these diversifiers to find unique games that meet their interests. Bottom line: diversifiers are a great way to get noticed and ensure that you’re thinking outside of the box. Without further ado, here they are:
1. Stay Inside The Box
The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
2. True Colors
The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. http://www.december.com/html/spec/color16codes.html
3. Atari Age
The game must be, at a maximum, 4Kb in size.
4. I Know What You Did Last Summer
Game world is persistent between sessions and changes from one session effects game play on the following ones.
One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
6. I’m Board
Make a game that is inspired by, but not a simulation of, a popular board game.
7. The Truth is Out There
Some external real world element, like weather, time of the day, etc, affects gameplay. It MUST affect gameplay and can’t be only a scenario element.
8. No cheating (please)
The game system relies on willing player participation to enforce the rules of the game world (e.g. hold your breath, close your eyes, etc.).
9. More the Merrier
The game is a competitive or cooperative multiplayer “party game” (i.e. based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.
10. 10 little pigs
The game uses 10 or more buttons or keys for gameplay related actions (no pause or anything else).
11. Two Are Better Than One
The game requires two or more different mobile devices to play.
12. Approved for All Audiences
The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
The game is specifically designed to include people with a given disability.
14. X Marks the Spot
The game involves something location-based, such as a geocache, or requires the player to go to one or more specific geographic locations.
15. Bigger Picture
Your game touches on a political, environmental or social issue.
16. May the (Web) Force Be with You
The game runs in a browser with no plugin.
24 hours now! Woo!